00001 #ifndef __KX_CONVERTSENSOR_H 00002 #define __KX_CONVERTSENSOR_H 00003 00004 void BL_ConvertSensors(struct Object* blenderobject, 00005 class KX_GameObject* gameobj, 00006 class SCA_LogicManager* logicmgr, 00007 class KX_Scene* kxscene, 00008 class KX_BlenderKeyboardDevice* keydev, 00009 int & executePriority 00010 ); 00011 00012 #endif //__KX_CONVERTSENSOR_H