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KX_ConvertSensors.h

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00001 #ifndef __KX_CONVERTSENSOR_H
00002 #define __KX_CONVERTSENSOR_H
00003 
00004 void BL_ConvertSensors(struct Object* blenderobject,
00005                                            class KX_GameObject* gameobj,
00006                                            class SCA_LogicManager* logicmgr,
00007                                            class KX_Scene* kxscene,
00008                                            class KX_BlenderKeyboardDevice* keydev,
00009                                            int & executePriority 
00010                                            );
00011 
00012 #endif //__KX_CONVERTSENSOR_H

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