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KX_ConvertSensors.cpp File Reference

#include "KX_ConvertSensors.h"
#include "blender.h"
#include "game.h"
#include "KX_GameObject.h"
#include "RAS_MeshObject.h"
#include "SCA_KeyboardSensor.h"
#include "SCA_MouseSensor.h"
#include "SCA_AlwaysSensor.h"
#include "KX_TouchSensor.h"
#include "KX_NearSensor.h"
#include "KX_RadarSensor.h"
#include "SCA_PropertySensor.h"
#include "SCA_RandomSensor.h"
#include "KX_RaySensor.h"
#include "SCA_EventManager.h"
#include "SCA_LogicManager.h"
#include "KX_BlenderInputDevice.h"
#include "KX_Scene.h"
#include "IntValue.h"
#include "KX_BlenderKetsjiConversionMaps.h"
#include "KX_BlenderKeyboardDevice.h"
#include "KX_BlenderGL.h"

Go to the source code of this file.

Functions

void BL_ConvertSensors (struct Object* blenderobject, class KX_GameObject* gameobj, SCA_LogicManager* logicmgr, KX_Scene* kxscene, KX_BlenderKeyboardDevice* keydev, int & executePriority )
 Conversion of Blender data blocks to KX sensor system. More...


Function Documentation

void BL_ConvertSensors ( struct Object * blenderobject,
class KX_GameObject * gameobj,
SCA_LogicManager * logicmgr,
KX_Scene * kxscene,
KX_BlenderKeyboardDevice * keydev,
int & executePriority )
 

Conversion of Blender data blocks to KX sensor system.

Version:

Id:
KX_ConvertSensors.cpp,v 1.26 2001/01/19 01:16:53 coockie Exp

Definition at line 34 of file KX_ConvertSensors.cpp.

Referenced by BL_ConvertBlenderObjects().


Generated at Thu Feb 1 13:03:19 2001 for Ketsji Game Engine by doxygen1.2.3 written by Dimitri van Heesch, © 1997-2000