#include "KX_ConvertSensors.h"#include "blender.h"#include "game.h"#include "KX_GameObject.h"#include "RAS_MeshObject.h"#include "SCA_KeyboardSensor.h"#include "SCA_MouseSensor.h"#include "SCA_AlwaysSensor.h"#include "KX_TouchSensor.h"#include "KX_NearSensor.h"#include "KX_RadarSensor.h"#include "SCA_PropertySensor.h"#include "SCA_RandomSensor.h"#include "KX_RaySensor.h"#include "SCA_EventManager.h"#include "SCA_LogicManager.h"#include "KX_BlenderInputDevice.h"#include "KX_Scene.h"#include "IntValue.h"#include "KX_BlenderKetsjiConversionMaps.h"#include "KX_BlenderKeyboardDevice.h"#include "KX_BlenderGL.h"Go to the source code of this file.
Functions | |
| void | BL_ConvertSensors (struct Object* blenderobject, class KX_GameObject* gameobj, SCA_LogicManager* logicmgr, KX_Scene* kxscene, KX_BlenderKeyboardDevice* keydev, int & executePriority ) |
| Conversion of Blender data blocks to KX sensor system. More... | |
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Conversion of Blender data blocks to KX sensor system. Version:
Definition at line 34 of file KX_ConvertSensors.cpp. Referenced by BL_ConvertBlenderObjects(). |
1.2.3 written by Dimitri van Heesch,
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