#include "KX_ConvertSensors.h"
#include "blender.h"
#include "game.h"
#include "KX_GameObject.h"
#include "RAS_MeshObject.h"
#include "SCA_KeyboardSensor.h"
#include "SCA_MouseSensor.h"
#include "SCA_AlwaysSensor.h"
#include "KX_TouchSensor.h"
#include "KX_NearSensor.h"
#include "KX_RadarSensor.h"
#include "SCA_PropertySensor.h"
#include "SCA_RandomSensor.h"
#include "KX_RaySensor.h"
#include "SCA_EventManager.h"
#include "SCA_LogicManager.h"
#include "KX_BlenderInputDevice.h"
#include "KX_Scene.h"
#include "IntValue.h"
#include "KX_BlenderKetsjiConversionMaps.h"
#include "KX_BlenderKeyboardDevice.h"
#include "KX_BlenderGL.h"
Go to the source code of this file.
Functions | |
void | BL_ConvertSensors (struct Object* blenderobject, class KX_GameObject* gameobj, SCA_LogicManager* logicmgr, KX_Scene* kxscene, KX_BlenderKeyboardDevice* keydev, int & executePriority ) |
Conversion of Blender data blocks to KX sensor system. More... |
|
Conversion of Blender data blocks to KX sensor system. Version:
Definition at line 34 of file KX_ConvertSensors.cpp. Referenced by BL_ConvertBlenderObjects(). |