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KX_EmptyObject.h

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00001 #ifndef __KX_EMPTYOBJECT
00002 #define  __KX_EMPTYOBJECT
00003 #include "KX_GameObject.h"
00004 
00005 class KX_EmptyObject : public KX_GameObject
00006 {
00007 public:
00008         KX_EmptyObject(void* sgReplicationInfo,SG_Callbacks callbacks) :
00009         KX_GameObject(sgReplicationInfo,callbacks) 
00010         {};
00011         virtual ~KX_EmptyObject() {};
00012         
00013 };
00014 #endif //__KX_EMPTYOBJECT

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