00001 #ifndef __KX_EMPTYOBJECT 00002 #define __KX_EMPTYOBJECT 00003 #include "KX_GameObject.h" 00004 00005 class KX_EmptyObject : public KX_GameObject 00006 { 00007 public: 00008 KX_EmptyObject(void* sgReplicationInfo,SG_Callbacks callbacks) : 00009 KX_GameObject(sgReplicationInfo,callbacks) 00010 {}; 00011 virtual ~KX_EmptyObject() {}; 00012 00013 }; 00014 #endif //__KX_EMPTYOBJECT