#include "ListValue.h"#include "SCA_IObject.h"#include "SG_Node.h"#include "MT_Transform.h"#include "KX_Matrix4x4.h"Go to the source code of this file.
Compounds | |
| class | KX_GameObject |
Defines | |
| #define | KX_FIXED_FRAME_PER_SEC 25.0f |
| #define | KX_FIXED_SEC_PER_FRAME (1.0f / KX_FIXED_FRAME_PER_SEC) |
| #define | KX_OB_DYNAMIC 1 |
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Definition at line 16 of file KX_GameObject.h. |
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Definition at line 17 of file KX_GameObject.h. |
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Definition at line 18 of file KX_GameObject.h. |
1.2.3 written by Dimitri van Heesch,
© 1997-2000