#include "ListValue.h"
#include "SCA_IObject.h"
#include "SG_Node.h"
#include "MT_Transform.h"
#include "KX_Matrix4x4.h"
Go to the source code of this file.
Compounds | |
class | KX_GameObject |
Defines | |
#define | KX_FIXED_FRAME_PER_SEC 25.0f |
#define | KX_FIXED_SEC_PER_FRAME (1.0f / KX_FIXED_FRAME_PER_SEC) |
#define | KX_OB_DYNAMIC 1 |
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Definition at line 16 of file KX_GameObject.h. |
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Definition at line 17 of file KX_GameObject.h. |
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Definition at line 18 of file KX_GameObject.h. |