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KX_GameObject.h File Reference

#include "ListValue.h"
#include "SCA_IObject.h"
#include "SG_Node.h"
#include "MT_Transform.h"
#include "KX_Matrix4x4.h"

Go to the source code of this file.

Compounds

class  KX_GameObject

Defines

#define KX_FIXED_FRAME_PER_SEC   25.0f
#define KX_FIXED_SEC_PER_FRAME   (1.0f / KX_FIXED_FRAME_PER_SEC)
#define KX_OB_DYNAMIC   1


Define Documentation

#define KX_FIXED_FRAME_PER_SEC   25.0f
 

Definition at line 16 of file KX_GameObject.h.

#define KX_FIXED_SEC_PER_FRAME   (1.0f / KX_FIXED_FRAME_PER_SEC)
 

Definition at line 17 of file KX_GameObject.h.

#define KX_OB_DYNAMIC   1
 

Definition at line 18 of file KX_GameObject.h.


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