#include "KX_GameObject.h"
#include "RAS_MeshObject.h"
#include <stdio.h>
#include "solid.h"
#include "SM_Object.h"
#include "SG_Controller.h"
#include "KX_PhysicsController.h"
#include "SG_Node.h"
#include "SM_ClientObjectInfo.h"
Go to the source code of this file.
Defines | |
#define | KX_INERTIA_INFINITE 10000 |
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Definition at line 2 of file KX_GameObject.cpp. |