#include "KX_GameObject.h"#include "RAS_MeshObject.h"#include <stdio.h>#include "solid.h"#include "SM_Object.h"#include "SG_Controller.h"#include "KX_PhysicsController.h"#include "SG_Node.h"#include "SM_ClientObjectInfo.h"Go to the source code of this file.
Defines | |
| #define | KX_INERTIA_INFINITE 10000 |
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Definition at line 2 of file KX_GameObject.cpp. |
1.2.3 written by Dimitri van Heesch,
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