#include "KX_Scene.h"#include "SM_Scene.h"#include "SM_Object.h"#include "OpenALScene.h"#include "SCA_ISystem.h"#include "ListValue.h"#include "SCA_LogicManager.h"#include "SCA_TimeEventManager.h"#include "SCA_AlwaysEventManager.h"#include "SCA_RandomEventManager.h"#include "KX_RayEventManager.h"#include "KX_TouchEventManager.h"#include "SCA_KeyboardManager.h"#include "SCA_MouseManager.h"#include "SCA_PropertyEventManager.h"#include "KX_Camera.h"#include "RAS_MeshObject.h"#include "RAS_IRasterizer.h"#include "FloatValue.h"#include "SCA_IController.h"#include "SCA_IActuator.h"#include "SG_Node.h"#include "SYS_System.h"#include "SG_Controller.h"#include "SG_IObject.h"Go to the source code of this file.
Functions | |
| void* | KX_SceneReplicationFunc (SG_IObject* node,void* gameobj,void* scene) |
| void* | KX_SceneDestructionFunc (SG_IObject* node,void* gameobj,void* scene) |
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Definition at line 37 of file KX_Scene.cpp. |
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Definition at line 32 of file KX_Scene.cpp. |
1.2.3 written by Dimitri van Heesch,
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