#include "KX_Scene.h"
#include "SM_Scene.h"
#include "SM_Object.h"
#include "OpenALScene.h"
#include "SCA_ISystem.h"
#include "ListValue.h"
#include "SCA_LogicManager.h"
#include "SCA_TimeEventManager.h"
#include "SCA_AlwaysEventManager.h"
#include "SCA_RandomEventManager.h"
#include "KX_RayEventManager.h"
#include "KX_TouchEventManager.h"
#include "SCA_KeyboardManager.h"
#include "SCA_MouseManager.h"
#include "SCA_PropertyEventManager.h"
#include "KX_Camera.h"
#include "RAS_MeshObject.h"
#include "RAS_IRasterizer.h"
#include "FloatValue.h"
#include "SCA_IController.h"
#include "SCA_IActuator.h"
#include "SG_Node.h"
#include "SYS_System.h"
#include "SG_Controller.h"
#include "SG_IObject.h"
Go to the source code of this file.
Functions | |
void* | KX_SceneReplicationFunc (SG_IObject* node,void* gameobj,void* scene) |
void* | KX_SceneDestructionFunc (SG_IObject* node,void* gameobj,void* scene) |
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Definition at line 37 of file KX_Scene.cpp. |
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Definition at line 32 of file KX_Scene.cpp. |