#include "GEN_Map.h"
#include "RAS_MaterialBucket.h"
#include "KX_HashedString.h"
#include "ListValue.h"
#include "RAS_MeshObject.h"
#include "RAS_IRasterizer.h"
Go to the source code of this file.
Defines | |
#define | KX_NUM_MATERIALBUCKETS 100 |
Functions | |
void | KX_Renderbuckets (const MT_Transform & cameratrans,RAS_IRasterizer* rasty ,float viewdist, RAS_IRenderTools* rendertools) |
RAS_MaterialBucket* | RAS_BucketManagerFindBucket (RAS_IPolyMaterial * material) |
void | RAS_BucketManagerClearAll () |
Variables | |
GEN_Map<RAS_IPolyMaterial, RAS_MaterialBucket*> | gMaterialBuckets |
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Definition at line 12 of file RAS_BucketManager.cpp. |
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Definition at line 21 of file RAS_BucketManager.cpp. Referenced by ExampleEngine::MainLoopCallback(). |
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Definition at line 105 of file RAS_BucketManager.cpp. Referenced by KX_KetsjiEngine::Exit(). |
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Definition at line 87 of file RAS_BucketManager.cpp. Referenced by BL_ConvertMesh(), and CreateGameObject(). |
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Definition at line 16 of file RAS_BucketManager.cpp. |