#include <KX_BlenderInputDevice.h>
Inheritance diagram for BL_BlenderInputDevice:

Public Methods | |
| BL_BlenderInputDevice () | |
| virtual | ~BL_BlenderInputDevice () |
| KX_EnumInputs | ToNative (unsigned short incode) |
| virtual bool | IsPressed (SCA_IInputDevice::KX_EnumInputs inputcode) = 0 |
| virtual bool | ConvertBlenderEvent (unsigned short incode,short val) = 0 |
Blender specific inputdevices are used when the gameengine is running in embedded mode instead of standalone mode.
Definition at line 12 of file KX_BlenderInputDevice.h.
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Definition at line 17 of file KX_BlenderInputDevice.h. |
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Definition at line 167 of file KX_BlenderInputDevice.h. |
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Reimplemented in KX_BlenderKeyboardDevice, and KX_BlenderMouseDevice. |
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Reimplemented from SCA_IInputDevice. Reimplemented in KX_BlenderKeyboardDevice, and KX_BlenderMouseDevice. |
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Definition at line 172 of file KX_BlenderInputDevice.h. Referenced by BL_ConvertSensors(), KX_BlenderMouseDevice::ConvertBlenderEvent(), and KX_BlenderKeyboardDevice::ConvertBlenderEvent(). |
1.2.3 written by Dimitri van Heesch,
© 1997-2000