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KX_BlenderSystem Class Reference

Blender System embedding. More...

#include <KX_BlenderSystem.h>

Inheritance diagram for KX_BlenderSystem:

SCA_ISystem List of all members.

Public Methods

 KX_BlenderSystem ()
virtual ~KX_BlenderSystem ()
virtual void StartMainLoop ()
virtual void Sleep (int millisec)
virtual double GetTimeInSeconds ()
virtual void NextFrame ()

Detailed Description

Blender System embedding.

Needed when gameengine runs embedded within Blender.

Definition at line 12 of file KX_BlenderSystem.h.


Constructor & Destructor Documentation

KX_BlenderSystem::KX_BlenderSystem ( ) [inline]
 

Definition at line 16 of file KX_BlenderSystem.h.

KX_BlenderSystem::~KX_BlenderSystem ( ) [inline, virtual]
 

Definition at line 21 of file KX_BlenderSystem.h.


Member Function Documentation

double KX_BlenderSystem::GetTimeInSeconds ( ) [virtual]
 

Reimplemented from SCA_ISystem.

Definition at line 75 of file KX_BlenderSystem.cpp.

void KX_BlenderSystem::NextFrame ( ) [virtual]
 

Reimplemented from SCA_ISystem.

Definition at line 45 of file KX_BlenderSystem.cpp.

void KX_BlenderSystem::Sleep ( int millisec ) [virtual]
 

Reimplemented from SCA_ISystem.

Definition at line 26 of file KX_BlenderSystem.cpp.

void KX_BlenderSystem::StartMainLoop ( ) [virtual]
 

Reimplemented from SCA_ISystem.

Definition at line 36 of file KX_BlenderSystem.cpp.


The documentation for this class was generated from the following files:
Generated at Thu Feb 1 13:03:39 2001 for Ketsji Game Engine by doxygen1.2.3 written by Dimitri van Heesch, © 1997-2000