#include <KX_CameraActuator.h>
Inheritance diagram for KX_CameraActuator:
Public Methods | |
KX_CameraActuator (SCA_IObject *gameobj, CValue *ob, float hght, float minhght, float maxhght, bool xytog, PyTypeObject* T=&Type) | |
Set the bool toggle to true to use x lock, false for y lock. More... | |
virtual | ~KX_CameraActuator () |
virtual CValue* | GetReplica () |
virtual bool | Update (double curtime,double deltatime) |
virtual PyObject* | _getattr (char *attr) |
PyObject* | PySet (PyObject* self, PyObject* args, PyObject* kwds) |
Static Public Methods | |
PyObject* | sPySet (PyObject* self, PyObject* args, PyObject* kwds) |
Static Public Attributes | |
CCString | X_AXIS_STRING = "x" |
KX_CameraActuator.cpp. More... | |
CCString | Y_AXIS_STRING = "y" |
This is a weird set of rules that positions the camera sort of behind the object, tracking, while avoiding any objects between the 'ideal' position and the actor being tracked.
Definition at line 20 of file KX_CameraActuator.h.
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Set the bool toggle to true to use x lock, false for y lock.
Definition at line 21 of file KX_CameraActuator.cpp. Referenced by GetReplica(). |
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Definition at line 39 of file KX_CameraActuator.cpp. |
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Reimplemented from CValue. Definition at line 60 of file KX_CameraActuator.h. |
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Definition at line 314 of file KX_CameraActuator.cpp. |
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Reimplemented from SCA_IActuator. Definition at line 120 of file KX_CameraActuator.cpp. |
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Reimplemented from SCA_ILogicBrick. Definition at line 308 of file KX_CameraActuator.cpp. |
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Definition at line 77 of file KX_CameraActuator.h. |
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Version:
Definition at line 46 of file KX_CameraActuator.h. |
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Definition at line 47 of file KX_CameraActuator.h. |