#include <KX_RaySensor.h>
Inheritance diagram for KX_RaySensor:

Public Methods | |
| KX_RaySensor (class SCA_EventManager* eventmgr, SCA_IObject* gameobj, const CCString& propname, bool fFindMaterial, double distance, class SM_Scene* sumoScene, PyTypeObject* T =&Type) | |
| Cast a ray and feel for objects. More... | |
| virtual | ~KX_RaySensor () |
| virtual CValue* | GetReplica () |
| virtual bool | Evaluate (CValue* event) |
| virtual bool | IsPositiveTrigger () |
| KX_PYMETHOD_DOC (KX_RaySensor,GetHitObject) | |
| KX_PYMETHOD_DOC (KX_RaySensor,GetHitPosition) | |
| KX_PYMETHOD_DOC (KX_RaySensor,GetHitNormal) | |
| virtual PyObject* | _getattr (char *attr) |
Version:
Definition at line 13 of file KX_RaySensor.h.
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Cast a ray and feel for objects. Version:
Definition at line 18 of file KX_RaySensor.cpp. Referenced by GetReplica(). |
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Definition at line 40 of file KX_RaySensor.cpp. |
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Reimplemented from SCA_ISensor. Definition at line 45 of file KX_RaySensor.cpp. |
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Reimplemented from SCA_ISensor. Definition at line 36 of file KX_RaySensor.h. |
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Reimplemented from SCA_ISensor. Definition at line 44 of file KX_RaySensor.h. |
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Reimplemented from SCA_ISensor. Definition at line 247 of file KX_RaySensor.cpp. |
1.2.3 written by Dimitri van Heesch,
© 1997-2000