#include <GlutSystem.h>
Inheritance diagram for MyGlutSystem:
Public Methods | |
MyGlutSystem () | |
virtual void | NextFrame () |
virtual void | StartMainLoop () |
virtual double | GetTimeInSeconds () |
virtual void | Sleep (int millisec) |
void | AddKey (unsigned char key, bool down) |
MyGlutSystem () | |
virtual void | NextFrame () |
virtual void | StartMainLoop () |
virtual double | GetTimeInSeconds () |
virtual void | Sleep (int millisec) |
void | AddKey (unsigned char key, bool down) |
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Definition at line 8 of file GameLogic/LogicTest/GlutSystem.h. |
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Definition at line 8 of file GamePlayer/Glut/GlutSystem.h. |
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Definition at line 70 of file GameLogic/LogicTest/GlutSystem.cpp. |
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Definition at line 70 of file GameLogic/LogicTest/GlutSystem.cpp. Referenced by MyGlutKeyboardDown(), MyGlutKeyboardUp(), MyGlutSpecialDown(), and MyGlutSpecialUp(). |
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Reimplemented from SCA_ISystem. Definition at line 146 of file GameLogic/LogicTest/GlutSystem.cpp. |
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Reimplemented from SCA_ISystem. Definition at line 146 of file GameLogic/LogicTest/GlutSystem.cpp. |
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Reimplemented from SCA_ISystem. Definition at line 20 of file GameLogic/LogicTest/GlutSystem.cpp. |
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Reimplemented from SCA_ISystem. Definition at line 20 of file GameLogic/LogicTest/GlutSystem.cpp. Referenced by MyGlutDisplay(). |
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Reimplemented from SCA_ISystem. Definition at line 59 of file GameLogic/LogicTest/GlutSystem.cpp. |
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Reimplemented from SCA_ISystem. Definition at line 59 of file GameLogic/LogicTest/GlutSystem.cpp. |
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Reimplemented from SCA_ISystem. Definition at line 125 of file GameLogic/LogicTest/GlutSystem.cpp. |
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Reimplemented from SCA_ISystem. Definition at line 125 of file GameLogic/LogicTest/GlutSystem.cpp. |