#include <RAS_Polygon.h>
Public Methods | |
RAS_Polygon (RAS_MaterialBucket* bucket,bool visible,int numverts,int vtxarrayindex) | |
virtual | ~RAS_Polygon () |
int | VertexCount () |
void | SetVertex (int i,int vertexindex ) |
const KX_VertexIndex& | GetIndexBase () |
void | SetVisibleWireframeEdges (int edgecode) |
int | GetEdgeCode () |
bool | IsVisible () |
bool | IsCollider () |
void | SetCollider (bool col) |
KX_VertexIndex& | GetVertexIndexBase () |
RAS_MaterialBucket* | GetMaterial () |
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Definition at line 40 of file RAS_Polygon.h. |
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Definition at line 50 of file RAS_Polygon.h. |
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Definition at line 66 of file RAS_Polygon.h. Referenced by RAS_MeshObject::SchedulePolygons(). |
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Definition at line 62 of file RAS_Polygon.h. |
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Definition at line 74 of file RAS_Polygon.h. Referenced by CreateShapeFromMesh(), and RAS_MeshObject::SchedulePolygons(). |
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Definition at line 72 of file RAS_Polygon.h. Referenced by CreateShapeFromMesh(), and RAS_MeshObject::SchedulePolygons(). |
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Definition at line 69 of file RAS_Polygon.h. Referenced by CreateShapeFromMesh(). |
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Definition at line 68 of file RAS_Polygon.h. Referenced by RAS_MeshObject::SchedulePolygons(). |
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Definition at line 70 of file RAS_Polygon.h. Referenced by BL_ConvertMesh(). |
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Definition at line 55 of file RAS_Polygon.h. Referenced by BL_ConvertMesh(), and CreateGameObject(). |
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Definition at line 64 of file RAS_Polygon.h. Referenced by BL_ConvertMesh(), and CreateGameObject(). |
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Definition at line 53 of file RAS_Polygon.h. Referenced by RAS_MeshObject::SchedulePolygons(). |