Main Page   Namespace List   Class Hierarchy   Compound List   File List   Compound Members   File Members  

SDLSystem Class Reference

#include <SDLSystem.h>

Inheritance diagram for SDLSystem:

SCA_ISystem List of all members.

Public Methods

 SDLSystem ()
virtual void NextFrame ()
virtual void StartMainLoop ()
int HandleEvent (SDL_Event *event)
virtual double GetTimeInSeconds ()
virtual void Sleep (int millisec)
void AddKey (SDLKey key, bool down)

Constructor & Destructor Documentation

SDLSystem::SDLSystem ( )
 

Definition at line 33 of file SDLSystem.cpp.


Member Function Documentation

void SDLSystem::AddKey ( SDLKey key,
bool down )
 

double SDLSystem::GetTimeInSeconds ( ) [virtual]
 

Reimplemented from SCA_ISystem.

Definition at line 298 of file SDLSystem.cpp.

int SDLSystem::HandleEvent ( SDL_Event * event )
 

Definition at line 247 of file SDLSystem.cpp.

Referenced by StartMainLoop().

void SDLSystem::NextFrame ( ) [virtual]
 

Reimplemented from SCA_ISystem.

Definition at line 137 of file SDLSystem.cpp.

Referenced by StartMainLoop().

void SDLSystem::Sleep ( int millisec ) [inline, virtual]
 

Reimplemented from SCA_ISystem.

Definition at line 28 of file SDLSystem.h.

void SDLSystem::StartMainLoop ( ) [virtual]
 

Reimplemented from SCA_ISystem.

Definition at line 213 of file SDLSystem.cpp.


The documentation for this class was generated from the following files:
Generated at Thu Feb 1 13:03:58 2001 for Ketsji Game Engine by doxygen1.2.3 written by Dimitri van Heesch, © 1997-2000