Ketsji

Version: $Id: index.html,v 1.10 2001/08/21 11:06:30 nzc Exp $

Module owner: Nzc ([email protected])

Index

1. What can I find here?
2. Calendar
3. Activities
4. Ketsji documentation
4.1. What is Ketsji ?
4.2. Module index
5. Miscellaneous references
5.1. A few other commercial game engines with their features.
5.2. Ketsji source code documentation
5.3. Old design documents

1. What can I find here?

All modules of the gameengine are documented here. There is a maintainer for each gameengine module. If you have any questions on a specific subject, consult the maintainer. Also, do not modify a module without informing the maintainer.

2. Calendar

There are currently no events planned.

3. Activities

4. Ketsji documentation

First, a word from the original Ketsji maker, Erwin:

4.1. What is Ketsji ?

Ketsji is the name of the game engine. Technically, the game engine is a framework together with a collection of modules for interactive purposes like physics, graphics, logic, sound and networking. Functionally, the game engine processes virtual reality, consisting of content (the world, its buildings) and behaviours (like physics, animation and logic). Elements in this world - also called Game Objects - behave autonomously by having a set of tools called logicbricks, and properties. For comparision the properties reflect memory, the sensors are the senses, the controller is the brains and the actuators allow for actions to the outside world. At the moment, the controller is scripted by using python, or simple expressions. The idea is that the creation of logic behaviour can be edited in a more visual way in the future, so the set of controllers expands with AI state machines etc.

Some Beginners documentation on what the basic concepts are.

4.2. Module index

Click on a module to go to that module's documentation. There is also information on the general framework ).

 

Module Remarks
Ketsji (KX)
Janco/Njin-Zu
-
Networking (NET)
Hans
-
Rasterizer (RAS)
Raymond
Alternative doc
Scenegraph (SG)
Janco
Alternative doc
Sound (SND)
Janco
Alternative doc
Gamelogic (SCA)
Njin-Zu
-
Physics (SM)
Laurence
Second-line support: Strubi and Gino
Math (MT)
Laurence
-
Expression (-)
Janco
-
Converter (-)
Njin-Zu
-
BlenderRoutines (-)
Njin-Zu
-

5. Miscellaneous references

5.1. A few other commercial game engines with their features.

Here is some links to the webpages of some of the best game engines (you can find their features over there).

Unreal Engine

Quake 3 Engine

Serious Engine (serious sam)

Nebula Device (Open Source)

3D Game Studio

5.2. Ketsji source code documentation

This is documentation, generated from the source code with Doxygen. Go here to dig into the dirty details. This is older material. Go to the source dox page to find up-to-date material (when available).

5.3. Old design documents

These are older design documents. This is not an authoritative reference! (Check the dates, and you will know why...)