Blender 3.1 Manual
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Benutzeroberfläche
Editors
Scenes & Objects
Modeling
Einführung
Meshes
Einführung
Structure
Primitives
Werkzeuge
Selecting
Editing
Eigenschaften
Object Data
Vertex Groups
Geometry Data
UVs
Mesh Analysis
Retopology
Curves
Surfaces
Metaball
Text
Volumes
Empties
Modifiers
Geometry Nodes
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Fehlerbehebung
Glossar
Dokumentation Beitragen
Blender 3.1 Manual
»
Modeling
»
Meshes
»
Eigenschaften
Eigenschaften
Object Data
Vertex Groups
Shape Keys
UV Maps
Vertex Colors
Face Maps
Attributes
Normals
Texture Space
Remesh
Geometry Data
Vertex Groups
Einführung
Vertex Groups Panel
Assigning a Vertex Group
Vertex Weights
Geometry Data
3.1
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