Blender 3.1 Manual
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Benutzeroberfläche
Editors
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Einführung
Eevee
Cycles
Workbench
Cameras
Lights
Materials
Einführung
Components
Assignment
Vorschau
Settings
Line Art
Legacy Textures
Shader Nodes
Color Management
Freestyle
Layers & Passes
Render Output
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Fehlerbehebung
Glossar
Dokumentation Beitragen
Blender 3.1 Manual
»
Rendering
»
Materials
Materials
Einführung
Setting up Materials
Components
Physically Based Shading
Components
Surfaces
Volumes
Displacement
Assignment
Material Slots
Reusing Existing Materials
Deleting a Material
Multiple Materials
Vorschau
Settings
Renderer Settings
Pass Index
Viewport Display
Line Art
Legacy Textures
Einführung
Colors
Types
3.1
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