Magic Texture Node
The Magic Texture node is used to add a psychedelic color texture. It can be used for „Thin Film Interference“ if you assign a Reflection Texture Coordinate to the Vector input and use a relatively high Turbulence. The RGB components are generated independently with a sine formula.
Inputs
- Vector
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
- Scale
Scale of the texture.
- Distortion
Amount of distortion.
Eigenschaften
- Depth
Number of iterations.
Outputs
- Color
Texture color output.
- Factor
Texture intensity output.