VR-Szeneninspektion

Das VR Szeneninspektions-Add-on erweitert die nativen Virtual-Reality-Funktionen von Blender und stellt sie in der Benutzeroberfläche bereit. Der Funktionsumfang ist auf Anwendungsfälle zur Szeneninspektion beschränkt. Fortgeschrittenere Anwendungsfälle können durch weitere Entwicklung innerhalb von Blender ermöglicht werden.

Die VR- Unterstützung in Blender basiert auf der OpenXR- Spezifikation und erfordert einige Einrichtungsschritte. Diese werden im Abschnitt Head-Mounted Displays (HMD) erklärt.

Add-on aktivieren
  1. Öffnen Sie Blender und gehen Sie zum Abschnitt Add-ons der Benutzereinstellungen Preferences (Einstellungen).

  2. Suchen Sie nach „VR Scene Inspection“ und aktivieren Sie das Add-on aktivieren-Auswahl-Kästchen.

The VR Scene Inspection add-on interface is located in 3D Viewport ‣ Sidebar ‣ VR tab. Its different panels and features are described in the following sections.

VR Sitzung

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VR-Sitzung starten

Versuchen Sie, eine Verbindung zur OpenXR-Plattform herzustellen, um das Ansichtsfenster mit einem HMD zu teilen.

Verfolgen
Positionsbezogen

Nur die Drehungen des Kopfes verfolgen und nicht zulassen, dass das HMD die Position des Betrachters im virtuellen Raum beeinflusst.

Absolut

Überspringen Sie die Augen-Offsets, die normalerweise hinzugefügt werden, um den Betrachter exakt an Landmarken zu platzieren. Dadurch kann der Tracking-Drehpunkt unabhängig von der HMD-Position definiert werden.

Bedienaktionen verwenden

Aktivieren Sie Standard-Controller-Aktionen für Viewport-Navigation, Controller-Tracking und Haptik.

View Settings

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Zeigen
Boden

Legen Sie die Sichtbarkeit der Grundebene in der VR-Ansicht fest.

Anmerkungen

Legen Sie die Sichtbarkeit der Anmerkungsstriche in der VR-Ansicht fest.

Auswahl

Legen Sie die Sichtbarkeit von Auswahlkonturen in der VR-Ansicht fest.

Controllers

Set visibility of VR motion controllers. Requires enabling the Use Controller Actions option.

Custom Overlays

Set visibility of custom operator drawing (e.g. default teleport beam).

Object Extras

Set visibility of object extras, including empties, lights, and cameras.

Object Type Visibility

Set visibility of objects by type.

Controller Style

Bevorzugte Visualisierung von VR-Bewegungssteuerungen.

Clip Start/End

Clipping values of the VR view, as in the 3D Viewport.

View Scale

Scaling factor applied to the VR view for fine adjustments.

Fly Speed

Movement speed of the VR view when flying around the scene.

Location Scouting

Location Scouting allows the user to capture camera vantage points and assess the camera lens, focus, and aperture settings while being immersed within the 3D environment.

Capturing Shots

Capturing is done inside the VR session using a virtual director’s viewfinder, enabled in Location Scouting ‣ Viewfinder.

../_images/addons_3d-view_vr-scene-inspection_location-scouting-capture.jpg

Capturing a shot - Scene by Daniel Bystedt.

../_images/addons_3d-view_vr-scene-inspection_location-scouting-playback.jpg

Playing back a shot - Hallwyl Museum - CC-BY.

Using the Viewfinder, the user can control the camera settings, capture shots, and play back shots, while staying immersed in the VR environment. Once captured, shots can later be converted into scene cameras or markers during review.

../_images/addons_3d-view_vr-scene-inspection_location-scouting-schematic.jpg

VR Location Scouting Viewfinder Controls Diagram

Live Mode Actions
Focal Length Control

Increase / decrease the focal length (zoom) by pre-defined increments.

Toggle Depth of Field

Enable / disable Depth of Field, displayed visually within the Viewfinder and stored in the captured shot.

Set Focus Point

Set the Viewfinder focus point by aiming at the target. The Viewfinder crosshair will flash blue on successful focus, and red on failure.

Aperture Control

Increase / decrease the F-Stop ratio (which defines the amount of blurring) by pre-defined increments.

Playback Mode Actions
Browse Captured Shots

Browse captured shots, switching to next / previous capture.

Preview Active Shot in Space

Enable / disable display of the active capture in VR space as a camera overlay.

Delete Active shot

Delete the active shot. User confirmation is requested before deletion.

Reviewing Shots

Reviewing is done from the VR Location Scouting sidebar in the desktop 3D Viewport. From this panel, users can review shots, create cameras and markers from captured shots, and modify the VR Viewfinder settings.

../_images/addons_3d-view_vr-scene-inspection_location-scouting-interface.jpg
Captured Shots List

A list view.

Remove Capture

Remove the selected capture.

Add Camera from Capture

Create a new camera object from the selected capture.

Add Marker from Capture

Create a new marker from the selected capture.

Browse Captures

Browse up/down the captured shots list.

Review VR Captures operator

This modal operator allows users to interactively review captures from the desktop 3D Viewport.

../_images/addons_3d-view_vr-scene-inspection_location-scouting-review.jpg

Reviewing a shot in the desktop 3D Viewport - Scene by Zhi Wang / Mediastorm + 4DV.ai - CC-BY.

Once enabled, the 3D Viewport will be set to the active capture. The user may then browse and convert captures by either using the Captured Shots List, or the following keyboard controls:

Up

Previous Capture

Down

Next Capture

C

Add Camera from Capture

M

Add Marker from Capture

ESC/RMB

Exit Review

This operator is non-blocking. Clicking the Exit Review button or leaving the active 3D Viewport area will cause it to exit.

VR Viewfinder Settings

../_images/addons_3d-view_vr-scene-inspection_location-scouting-interface-viewfinder.jpg
Hand

The hand on which the Viewfinder is displayed. This setting can also be changed directly from within the VR Session via controller Thumbstick Click.

Scale

Visual height / width size scale of the Viewfinder.

Display Crosshair

Whether to display the Viewfinder aiming crosshair, also used for the Set Focus Point Viewfinder Live Action feedback.

Passepartout

Controls the darkened overlay shown outside the captured frame, similar to the camera object passepartout overlay setting.

Overscan

Border size of the darkened passepartout overlay.

Opacity

Opacity of the darkened passepartout overlay.

Landmarks

Landmarks are used to store reusable base poses (position and rotation) for the viewer in the virtual space. In addition, a base viewer reference scale can be set for landmarks of types Custom Object and Custom Pose.

../_images/addons_3d-view_vr-scene-inspection_landmarks.jpg
Landmark List

A list view.

Der ausgewählte Orientierungspunkt legt seine eigenen, in der Liste unten angezeigten Orientierungspunkt-Einstellungen fest. Änderungen am gewählten Orientierungspunkt hat keinen Einfluss auf die VR-Ansicht.

VR-Orientierungspunkt aktivieren

Activates a landmark, making it change the base pose of the VR view.

VR-Orientierungspunkt hinzufügen

Create a landmark.

VR-Orientierungspunkt entfernen

Delete the selected landmark.

Aus Sitzung hinzufügen

Create a landmark from the viewer pose of the running VR session.

Landmark Controls
Add Camera and VR Landmark from Session

Create a new camera and landmark from the viewer pose of the running VR session.

Add Landmark from Camera

Add a new landmark from the active camera object.

Update Custom Landmark

Update the selected landmark from the current VR viewer pose.

Cursor to Landmark

Move the 3D Cursor to the selected landmark.

Scene Camera to Landmark

Position the scene camera at the selected landmark.

Camera from Landmark

Create a new camera from the selected landmark.

Type
Scene Camera:

Follow the scene’s active camera to define the base pose of the viewer.

Custom Object:

Set an arbitrary object to define the base pose of the viewer.

Custom Pose:

Manually define a position and rotation to use as the base pose of the viewer.

Action Maps

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Gamepad

Use input from a gamepad (Microsoft Xbox Controller) instead of motion controllers for VR actions such as viewport navigation.

Endung

Enable additional controller bindings to ensure correct input-to-action mappings. Note that a given extension may not be supported by all VR platforms.

HP Reverb G2

Enable bindings for the HP Reverb G2 controllers.

HTC Vive Cosmos

Enable bindings for the HTC Vive Cosmos controllers.

HTC Vive Focus

Enable bindings for the HTC Vive Focus 3 controllers.

Huawei

Enable bindings for the Huawei controllers.

Viewport Feedback

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Show VR Camera

Draw an indicator of the current VR viewer pose (location and rotation in the virtual space) in the current 3D Viewport.

Show VR Controllers

Draw indicators of tracked VR motion controllers in the current 3D Viewport. Requires enabling the Use Controller Actions option.

Show Location Scouting Captures

Draw Location Scouting capture indicators in the current 3D Viewport. The active capture is highlighted.

Show Landmarks

Draw Landmarks indicators in the current 3D Viewport.

Mirror VR Session

Make the current 3D Viewport follow the perspective of the VR view.

Preferences (Einstellungen)

Located in Preferences ‣ Navigation ‣ VR Navigation, the VR Navigation settings only appear when the add-on is enabled.

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Vignette Intensity

Adjusts the strength of the vignette effect applied during camera movement.

Turn Speed

Controls how quickly the camera rotates during continuous turning.

Turn Amount

Sets the rotation angle applied per step when using snap turning.

Snap Turn

Toggles between smooth (continuous) and snap (discrete) camera turning.

Invert Rotation

Reverses the direction of camera rotation controls.

Referenz

Kategorie:

3D Ansicht

Beschreibung:

Explore the 3D scene using virtual reality glasses (head-mounted displays).

Ort:

3D Viewport ‣ Sidebar ‣ VR tab

Datei:

viewport_vr_preview folder

Autor:

Julian Eisel, Sebastian Koenig, Peter Kim, Jonas Holzman

Maintainer:

Jonas Holzman

Lizenz:

*GPL*

Support Level:

Offiziell

Beachte:

Dieses Add-on ist gebündelt mit Blender.