Plane Track Panel

The Create Plane Track operator creates a new plane track. Planar tracking takes advantage of the fact that there are often planar surfaces in footage, by attaching markers to points on these flat planes. It can be used to replace things like billboards and screens on the footage with another image or video. It also might be used for masking.

This button will create a plane object which is deforming in the same way as plane defined by all selected point tracks. At least four feature points tracked across the footage which belongs to the plane one wants to replace are needed. More tracks will give better estimation of plane motion.

Feature points used to estimate plane motion could be used from any place on the plane, meaning it’s not necessarily need to be corners. Corners are not always easy to be tracked, they might be occluded. In this case you can position tracked features that lay on the same plane far away from the actual plane which should be replaced.

This provides more information about the possible deformation of the marker in following frames, and such markers can be tracked even if partially occluded (appear and disappear during the time). It is only required that two neighbor frames have at least four common tracks.

An image can be projected onto the plane with the Plane Track Deform Node compositing node.

Solve Panel


Tripod Motion can be used for footage where the camera does not move and only rotates. Such footage can’t be tracked with a generic solver approach, and it is impossible to determine the actual feature points in space due to a lack of information. So this solver will solve only the relative camera rotation and then reproject the feature points into a sphere, with the same distance between feature and camera for all feature points.


Please note, that this is special type of camera solver and it behaves different from regular solver. It means using more tracks doesn’t imply more accurate solution. Having 5-10 tracks on frame is likely what shall be commonly used for this kind of solver.


Automatically select keyframes for initial reconstruction. This option enables complex algorithms which tries to find a keyframe pair with minimal reconstruction error and best scene scale guess.
Keyframe A, B Q, E
Start (A) and End (B) frame of the range used for reconstruction.


The Refine option specifies which parameters should be refined during solve. Such refining is useful when you are not sure about some camera intrinsics, and solver should try to find the best parameter for those intrinsics. But you still have to know approximate initial values – it will fail to find correct values if they were set completely incorrectly initially.

Solve Camera/Object Motion

The Camera Motion operator solves the motion of camera using all tracks placed on the footage and two keyframes specified on this panel. There are some requirements:

  • There should be at least eight common tracks on the both of the selected keyframes.
  • There should be noticeable parallax effects between these two keyframes.

If everything goes smoothly during the solve, the average reprojection error is reported to the information space and to the Clip editor header. Reprojection error means the average distance between reconstructed 3D position of tracks projected back to footage and original position of tracks. Basically, reprojection error below 0.3 means accurate reprojection, (0.3 - 3.0) means quite nice solving which still can be used. Values above 3 means some tracks should be tracked more accurately, or that values for focal length or distortion coefficients were set incorrectly.

Cleanup Panel

This panel contains a single operator and its settings. This operator cleans up bad tracks: tracks which are not tracked long enough or which failed to reconstruct accurately.

ToDo >2.61.
Error threshold value.

Several actions can be performed for bad tracks:

They can simply be selected.
Delete Track
The whole track can be deleted.
Delete Segments
Bad segments of tracked sequence can be removed.

Geometry Panel

3D Markers to Mesh
Converts the reconstructed points into a point cloud (single mesh). ToDo 2.61.
Link Empty to Track
ToDo 2.61.

Orientation Panel

Scene orientation tools can be used for orienting object to bundles.

Select three markers that should lay on the floor plane. ToDo >2.61.
Define world orientation based on points on the wall.
Set Origin
ToDo >2.61.
Set X, Y Axis
ToDo >2.61.
Set Scale
Object has got scale to define “depth” in camera space.
Apply scale on scene solution.
ToDo >2.61.

Scene Setup

Set as Background
Sets the clip currently being edited as the camera background for all visible 3D Views. If there is no visible 3D Views or the Clip Editor is open in full screen, nothing will happen.
Setup Tracking Scene
ToDo >2.61.