Blender Reference Manual

Welcome to the Blender Manual!

This is the manual for the 3D animation software from Blender.org.

Sections

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User Interface
An introduction to Blender’s window system, widgets and tools.
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Editors
Overview of the editors describing the interface and functionality of each one.
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Data System
Blender’s data management of scene data and the structure of blend-files.
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Modeling
The various supported geometry types, modeling tools, and modifiers.
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Painting & Sculpting
The 3D texture painting and sculpting modes.
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Rigging
Overview of armatures, pose mode and constraints.
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Animation
Keyframe animation, graph interpolation, drivers, and shape keys.
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Physics
Physics simulations, particle systems and dynamic paint.
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Render
Render engines (Internal, Cycles), shading, post-processing, and Freestyle (NPR).
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Compositing
Post-processing with the Compositor.
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Game Engine
Blender’s Game engine, including scripting, logic and physics.
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User Preferences
Blender’s settings.
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Advanced
Python scripting, how to write add-ons and a reference for command-line arguments.
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Troubleshooting
Compatibility errors related to other software (graphics drivers, Python), how to write a bug report and recover data.
Glossary
A list of terms and definitions used in Blender and this manual.
Manual Index
A list of terms linked to the Glossary.

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