Shader Editor

The Shader Editor is used to edit materials which are used for rendering. Materials used by Cycles and Eevee are defined using a node tree. Therefore, the main window of the Shader editor is a node editor.


Shader Editor with the default material node tree.

A list of all shader nodes is available in the rendering section.


The Options panel in the Sidebar region contains the same settings that are also available in the Material tab in the Properties editor. They differ depending on the selected render engine. The settings are duplicated to make it possible to edit the entire material from the shader editor.