Blender has a Text Editor among its editor types, accessible via the Editor type menu, or the shortcut Shift-F11.
The newly opened Text editor is empty, with a very simple header. More options become available when a text file is created or opened.
- Editor type
- The standard editor selection button.
- Editors Menus.
- A data-block menu to select a text or to create a new one. After that the header will change.
- The following three buttons toggle display options: line numbers, word-wrap text and syntax highlighting.
- Run Script / Script Node Update
- Executes the text as a Python script Alt-P. See Script and Templates.
- Registers the current text data-block as a module on loading (the text name must end with
.py). Read more about the registration of Python modules in API documentation.
Script and Templates¶
The most notable keystroke is Alt-P which makes the content of the buffer being parsed by the internal Python interpreter built into Blender. Before going on it is worth noticing that Blender comes with a fully functional Python interpreter built-in, and with a lots of Blender-specific modules, as described in the Scripting & Extending Blender section.
The Text Editor has now also some dedicated Python scripts, which add some useful writing tools, like a class/function/variable browser, completion… You can access them through the Template menu in the header.
Typing on the keyboard produces text in the text buffer. As usual, pressing, dragging and releasing LMB selects text.
Usages for the Text editor
The Text editor is handy also when you want to share your blend-files with others.
The Text editor can be used to write in a
README text explaining the contents of your blend-file.
Be sure to keep it visible when saving!