Blender 2.80 Manual
Getting Started
User Interface
Editors
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Introduction
Eevee
Cycles
Workbench
Cameras
Lights
Materials
Shader Nodes
Introduction
Input
Output
Shader
Texture
Color
Bright/Contrast Node
Gamma Node
Hue Saturation Value Node
Invert Node
Light Falloff Node
Mix Node
RGB Curves Node
Vector
Converter
Node Groups
Open Shading Language
Color Management
Freestyle
Layers & Passes
Render Output
Compositing
Tracking & Masking
Video Editing
Files & Data System
Add-ons
Advanced
Troubleshooting
Glossary
About this Manual
Blender 2.80 Manual
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Rendering
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Shader Nodes
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Color
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Color
ΒΆ
Bright/Contrast Node
Gamma Node
Hue Saturation Value Node
Invert Node
Light Falloff Node
Mix Node
RGB Curves Node
2.80
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