Options¶
Reference
Mode: | Sculpt Mode |
---|---|
Panel: |
- Threaded Sculpt
- Takes advantage of multiple CPU processors to improve the sculpting performance.
- Fast Navigation
- For multi-resolution models, shows low resolution while navigating in the viewport.
- Use Deform Only
- Limits the activated modifiers on the active object to Deform Modifiers, and Multiresolution. Constructive modifiers (like Subdivision Surface, Mirror and other) get deactivated, because they could give inaccurate results.
- Show Diffuse Color
- Allows the active object to show its diffuse color when sculpting.
- Show Mask
- The option to hide mask in the viewport. Brushes themselves are still affected by the mask, but the viewport will not display the mask.
See also
See the Display options.
Unified Brush¶
- Size
- Forces the brush size to be shared across brushes.
- Strength
- Forces the brush strength to be shared across brushes.
- Color
- Not used in Sculpt Mode.
Gravity¶
- Factor
- Setting the factor allows you to add gravity to your brush strokes, giving it a draping effect.
- Orientation
- Using another object, the gravity can be oriented to the set object’s local Z axis, changing the direction of the gravity.