Introduction

Mesh Modeling typically begins with a Mesh Primitive shape (e.g. circle, cube, cylinder…). From there you might begin editing to create a larger, more complex shape.

Modeling Modes

The 3D View has three principal modes that allow for the creation, editing and manipulation of the mesh models. Each of the three modes have a variety of tools. Some tools may be found in one or more of the modes.

Modes that used for modeling:

Object Mode
Supports basic operations such as object creation, joining objects, managing shape keys, UV/color layers.
Edit Mode
Used for the majority of mesh editing operations.
Sculpt Mode
Instead of dealing with individual mesh elements, support sculpting with brushes (not covered in this chapter).