Blender 2.81 Manual Logo
  • Getting Started
  • User Interface
  • Editors
  • Scenes & Objects
  • Modeling
    • Introduction
    • Meshes
      • Introduction
      • Toolbar
      • Structure
      • Primitives
      • Selecting
      • Editing
        • Introduction
        • Basics
        • Vertex Tools
        • Edge Tools
        • Face Tools
        • Normals
        • UV
        • Transformation
        • Duplicating
        • Subdividing
        • Clean up
        • Miscellaneous Editing Tools
        • Data Transfer
        • Mesh Options
        • Retopology
      • Properties
      • Mesh Analysis
    • Curves
    • Surfaces
    • Metaball
    • Text
    • Empties
    • Modifiers
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
  • Compositing
  • Tracking & Masking
  • Video Editing
  • Files & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary
  • About this Manual
Blender 2.81 Manual
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  • Modeling »
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  • Editing
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EditingΒΆ

  • Introduction
    • Accessing Mesh Tools
  • Basics
    • Move, Rotate, Scale
    • Adding Geometry
    • Deleting & Dissolving
    • Make Edge/Face
    • Symmetry
  • Vertex Tools
    • Merging
    • Separating
    • Vertex Slide
    • Smooth Vertex
    • Convex Hull
    • Make Vertex Parent
    • Add Hook
    • Blend From Shape, Propagate Shapes
  • Edge Tools
    • New Edge/Face from Vertices
    • Set Edge Attributes
    • Edge Slide
    • Rotate Edge
    • Edge Split
    • Bridge Edge Loops
  • Face Tools
    • Fill
    • Solidify
    • Intersect
    • Wireframe
    • Poke Faces
    • Triangulate Faces
    • Triangles to Quads
    • Weld Edges into Faces
    • Rotate Edges
    • Rotate & Reverse
  • Normals
    • Shading
    • Tools
  • UV
    • Unwrapping
    • Layout
    • Layout Workflow
    • UV Sculpting
    • Applying Textures
  • Transformation
    • Mirror
    • Shrink Fatten
    • Smooth
    • Noise
    • Push/Pull
    • Shear
    • To Sphere
    • Warp
    • Bend
  • Duplicating
    • Duplicate
    • Extrude
    • Inset Faces
    • Spin
    • Screw Tool
  • Subdividing
    • Subdivide
    • Loop Subdivide
    • Knife Tool
    • Bisect
    • Vertex Connect
    • Bevel
  • Clean up
    • Decimate Geometry
    • Fill Holes
    • Make Planar Faces
    • Split Non-Planar Faces
    • Split Concave Faces
    • Delete Loose Geometry
    • Degenerate Dissolve
  • Miscellaneous Editing Tools
    • Sort Elements
    • Separate
  • Data Transfer
    • Data
    • Data Layout
  • Mesh Options
    • X Mirror
    • Topology Mirror
    • Auto Merge
  • Retopology
    • Using the Poly Build Tool
    • Remeshing
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