Bevel Modifier

The Bevel modifier bevels the edges of the mesh it is applied to, with some control of how and where the bevel is applied to the mesh.

It is a non-destructive alternative to the Bevel Operation in Edit Mode.

Side views of a cube.
../../../_images/modeling_modifiers_generate_bevel_square-not.png

Not beveled.

../../../_images/modeling_modifiers_generate_bevel_square.png

Beveled.

Options

../../../_images/modeling_modifiers_generate_bevel_panel.png

The Bevel modifier.

Width

The size of the bevel effect. See Width Method below.

../../../_images/modeling_modifiers_generate_bevel_cubes.png

Three Cubes with 0.1, 0.3 and 0.5 bevel widths.

Segments

The number of edge loops added along the bevel’s face.

Profile

The shape of the bevel, from concave to convex. It has no effect if Segments is less than 2.

Material

The index of the material slot to use for the bevel. When set to -1, the material of the nearest original face will be used.

Only Vertices

When enabled, only the areas near vertices are beveled, the edges remain unchanged.

../../../_images/modeling_modifiers_generate_bevel_cubes-vertices-only.png

Three cubes with 0.1, 0.3 and 0.5 bevel widths, with Only Vertices option enabled.

Clamp Overlap

Limits the width of each beveled edge so that edges cannot cause overlapping intersections with other geometry.

Loop Slide

If there are unbeveled edges along with beveled edges into a vertex, the bevel tries to slide along those edges when possible. Turning the option off can lead to more even bevel widths.

Mark Seams

If a seam edge crosses a non-seam one and you bevel all of them, this option will maintain the expected propagation of seams.

Mark Sharp

Similar to Mark Seams, but for sharp edges.

Harden Normals

When enabled, the per-vertex face normals of the bevel faces are adjusted to match the surrounding faces, and the normals of the surrounding faces are not affected. This will keep the surrounding faces flat (if they were before), with the bevel faces shading smoothly into them. For this effect to work, you need custom normals data, which requires Auto Smooth option to be enabled (see Normals).

Limit Method

Used to control where a bevel is applied to the mesh.

None

No limit, all edges will be beveled.

Angle

Only edges where the adjacent faces form an angle smaller than the defined threshold will be beveled. Intended to allow you to bevel only the sharp edges of an object without affecting its smooth surfaces.

Weight

Use each edge’s bevel weight to determine the width of the bevel. When the bevel weight is 0.0, no bevel is applied. See here about adjusting bevel weights.

Vertex Group

Use weights from a vertex group to determine the width of the bevel. When the vertex weight is 0.0, no bevel is applied. An edge is only beveled if both of its vertices are in the vertex group. See here about adjusting vertex group weights.

Width Method

Declares how Width will be interpreted to determine the amount of bevel.

../../../_images/modeling_modifiers_generate_bevel_width-methods.png

Width methods.

Offset

Value is interpreted as the distance from the original edge to the edge of the beveled face.

Width

Value is interpreted as the distance between the two new edges formed by the bevel.

Depth

Value is the perpendicular distance from the new bevel face to original edge.

Percent

Similar to Offset but the value is interpreted as a percentage of the adjacent edge length.

Set Face Strength Mode

Set Face Strength on the faces involved in the bevel, according to the mode specified here. This can be used in conjunction with a following Weighted Normals modifier (with the Face Influence option checked).

None

Do not set face strength.

New

Set the face strength of new faces along edges to Medium, and the face strength of new faces at vertices to Weak.

Affected

In addition to those set for the New case, also set the faces adjacent to new faces to have strength Strong.

All

In addition to those set for the Affected case, also set all the rest of the faces of the model to have strength Strong.

Miter Patterns

A miter is formed when two beveled edges meet at an angle. On the side where the angle is greater than 180 degrees, if any, it is called an outer miter. If it is less than 180 degrees, then it is called an inner miter. The outer and inner miters can each be set to one of these patterns:

Sharp

Edges meet at a sharp point, with no extra vertices introduced on the edges.

Patch

Edges meet at a sharp point but in addition, two extra vertices are introduced near the point so that the edges and faces at the vertex may be less pinched together than what occurs in the Sharp case. This pattern does makes no sense for inner miters, so it behaves like Arc for them.

The Spread slider controls how far the new vertices are from the meeting point.

Arc

Two vertices are introduced near the meeting point, and a curved arc joins them together.

The Spread slider controls how far the new vertices are from the meeting point.

The Profile slider controls the shape of the arc.

Diagrams of the miter patterns.
../../../_images/modeling_meshes_editing_subdividing_bevel_miter-2.png

Sharp outer miter.

../../../_images/modeling_meshes_editing_subdividing_bevel_miter-3.png

Patch outer miter.

../../../_images/modeling_meshes_editing_subdividing_bevel_miter-4.png

Arc outer miter.

../../../_images/modeling_meshes_editing_subdividing_bevel_miter-5.png

Sharp inner miter.

../../../_images/modeling_meshes_editing_subdividing_bevel_miter-6.png

Arc inner miter.

Spread

The value used to spread extra vertices apart for non-sharp miters.

Intersection Method

When more than two beveled edges meet at a vertex, a mesh is created as a way to complete the intersection between the generated geometry. This option controls the method used to create that mesh.

Grid Fill

The default method for building intersections, useful when a smooth continuation of the bevel profile is desired. Without Custom Profile enabled, the curve of the profile continues through the intersection, but with a custom profile it just creates a smooth grid within the boundary of the intersection.

Cutoff

Creates a cutoff face at the end of each beveled edge coming into the vertex. This is most useful for custom profiles when the new intersection is too complex for a smooth grid fill.

With a three way intersection, when the inner corners of the cutoff profiles faces meet at the same location, no center face is created.

The direction of the cutoff faces depends on the original vertex’s normal.

Intersection method options.
../../../_images/modeling_meshes_editing_subdividing_bevel_vmesh-1.png

Grid fill intersection method.

../../../_images/modeling_meshes_editing_subdividing_bevel_vmesh-2.png

Three way cutoff intersection where the inner vertices are merged.

../../../_images/modeling_meshes_editing_subdividing_bevel_vmesh-3.png

Cutoff intersection method with a center face.

Custom Profile
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The custom profile widget.

This widget allows the creation of a user-defined profile with more complexity than with the single profile parameter. The modal tool allows toggling the custom profile, but the shape of the profile is only editable in the options panel after the operation is confirmed.

The profile starts at the bottom right of the widget and ends at the top left, as if it were between two edges meeting at a right angle. Control points are created in the widget and then the path is sampled with the number of segments from the bevel modifier.

Presets

The Support Loops and Steps presets are built dynamically depending on the number of segments in the bevel. If the number of segments is changed, the preset will have to be re-applied.

Reverse

The Reverse button flips the orientation of the profile for all beveled edges.

Clipping

The Clipping toggle allows control points to be moved beyond the initial boundary, allowing the bevel to add volume to the mesh rather than just removing it.

Note

The Profile slider is still useful when miters are enabled because it still controls the shape of the miter profiles.

Sampling

Samples will first be added to each control point, then if there are enough samples, they will be divided evenly between the edges. The Sample Straight Edges option toggles whether the samples are added to edges with sharp control points on either side. If there aren’t enough samples to give each edge the same number of samples, they will just be added to the most curved edges, so it is recommended to use at least as many segments as there are control points.