Triangulate Modifier¶
The Triangulate modifier converts all faces in a mesh (quads and polygons) to triangular faces. It fulfills the exact same function as the Triangulate tool in Edit Mode.
![]() Mesh before Triangulate modifier.¶ |
![]() Mesh after Triangulate modifier.¶ |
Options¶
![../../../_images/modeling_modifiers_generate_triangulate_panel.png](../../../_images/modeling_modifiers_generate_triangulate_panel.png)
The Triangulate modifier.¶
- Quad Method
- Beauty
Split the quads in nice triangles, slower method.
- Fixed
Split the quads on their 1st and 3rd vertices.
- Fixed Alternate
Split the quads on their 2nd and 4th vertices.
- Shortest Diagonal
Split the quads based on the diagonal distance between their vertices.
- N-gon Method
- Beauty
Arrange the new triangles nicely, slower method.
- Clip
Split the polygons using an ear-clipping algorithm (gives similar results to the tessellation used for the viewport rendering).
- Keep Normals
When using custom normals, try to preserve the same shading as before triangulation.
- Minimum Vertices
Minimum number of vertices a face must have to be triangulated. For example, setting this value to 5, will prevent triangulation of quads and only triangulate N-gons.