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Blender 2.83 Manual
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  • Make Link

Make Link¶

Reference

Mode

Object Mode

Menu

Object ‣ Make Links

Hotkey

Ctrl-L

Links objects between scenes or data-blocks of the active object to all selected objects. In some case (i.e. Object Data, Modifier) the target objects must be of the same type as the active one or capable of receiving the data. If targets already have data linked to them, it will be unlinked first.

Objects to Scene

Links the selected objects into a different scene than the current one. The Link Objects to Scene in the Adjust Last Operation panel lets you choose between scenes.

This makes the same object exist in more than one scene at once, including its position and animation data. The object’s origin will change its color to reflect that.

Type

Data-block type to link.

Object Data, Materials, Animation Data, Collection, Instance Collection, Modifiers, Fonts

Transfer UV Maps

The active UV map of the selected objects will be replaced by a copy of the active UV map of the active object. If the selected object doesn’t have any UV maps, it is created. Objects must be of type mesh and must have a matching topology.

See also

Making Single User for unlinking data-blocks.

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