Introduction

The 3D Viewport is used to interact with the 3D scene for a variety of purposes, such as modeling, animating, texture painting, etc.

Header Region

../../_images/editors_3dview_introduction_3d-view-header-object-mode.png

Object Mode header.

The header contains various menus and controls based on the current mode.

Tools and modes in the 3D Viewport header are split in three groups of buttons:

Mode & Menus

Mode

The 3D Viewport has several modes used for editing different kinds of data.

View

This menu offers tools to navigate in 3D space.

Other menus depend on the current mode, Object Mode menus listed below:

Select

Contains tools for selecting objects.

Add

Gives a list of different objects types that can be added to a scene.

Object

This menu appears when in Object Mode. it contains tools to edit objects. In Edit Mode, it will change to the appropriate menu with editing tools.

Transform Controls

Transform Orientations

Use to select and modify the active Transform Orientations.

Pivot Point

Used to change the reference point (or Pivot Point) used by many mesh manipulation tools.

Read more about Pivot Points.

Snapping

Controls the snapping tools that help with transforming and modeling objects.

Proportional Edit

Proportional Edit.

Display & Shading

Object Type Visibility

Change the Object Type Visibility and selectability of objects in the 3D Viewport.

Viewport Gizmos

Change the way how gizmos are displayed in the 3D Viewport.

Viewport Overlays

Change the way how overlays are displayed in the 3D Viewport.

X-Ray

Show the whole scene transparent. This is a shortcut to the X-ray option inside the shading control.

Viewport Shading

Change the shading of the 3D Viewport.

Toolbar Region

The Toolbar is a context-sensitive region containing tools depending on the current mode (for example, modeling tools in Edit Mode, brush tools in Sculpt Mode…).

See Tools for more information.