Texture Node¶
The Texture node can be used to load another node-based or non-node-based texture.
Inputs¶
These two colors can be used to remap a grayscale texture.
- Color 1
White Level.
- Color 2
Black Level.
Properties¶
- Texture
The texture could be selected from a list of textures available in the current blend-file or link in textures. The textures themselves could not be edited in this node, but in the Texture panel.
Outputs¶
- Color
Standard color output.