Moves vertices inward or outward based on the average normal.
- Draw Sharp
Move vertices inward or outward based the original coordinates and uses the Sharper Falloff.
Similar to the Draw brush, but includes settings to adjust the plane on which the brush acts.
- Clay Strips
The same as the Clay brush, but it uses a cube to define the brush area of influence rather than a sphere.
Moves all vertices to an exact height creating a flat layer.
Displaces the mesh in the direction of the vertex normals.
Pushes mesh outward or inward into a spherical shape.
Creates sharp indents or ridges by pushing or pulling the mesh, while pinching the vertices together.
Eliminates irregularities in the mesh by averaging the positions of the vertices.
Smooths vertices to a flat plain by finding an average height and moves vertices towards that height.
Brings vertices below the brush plane upwards.
Brings vertices above the plane downwards.
- Multiplane Scrape
Scrapes the mesh with two angled planes at the same time, producing a sharp edge between them.
Pulls vertices towards the center of the brush.
Selects a group of vertices and pulls them to follow the mouse.
- Elastic Deform
Used to simulate realistic deformations such as grabbing or twisting of Elastic objects.
- Snake Hook
Pulls vertices along with the movement of the brush to create long, snake-like forms.
Flattens the mesh in the brush area, while moving it in the direction of the brush stroke.
This brush is used to pose a model simulating an armature-like deformations.
Moves vertices in the direction of the brush stroke.
Rotates vertices within the brush in the direction the cursor is moved.
- Slide Relax
This brush slides the topology of the mesh in the direction of the stroke without changing the geometrical shape of the mesh.
Simulates cloth that can be sculpted.
Cleans up geometry by collapsing short edges.
Lets you select mesh parts to be unaffected by other brushes by painting vertex colors.
- Mesh Filter
Applies a deformation to all vertices in the mesh at the same time.
- Cloth Filter
Applies a cloth simulation to all vertices in the mesh at the same time.
Tool to adjust the objects translation, rotations and scale.
Draw free-hand annotation.
- Annotate Line
Draw straight line annotation.
- Annotate Polygon
Draw a polygon annotation.
- Annotate Eraser
Erase previous drawn annotations.