Applies a deformation to all vertices in the mesh at the same time. To use this tool, click and drag away from the object to have a positive effect and click and drag towards the mesh to have a negative effect.
- Filter Type
Eliminates irregularities of the mesh by making the positions of the vertices more uniform. This filter works similar to the Smooth Brush.
Increases the size of the mesh. This filter works similar to the Scale Transform.
Displaces vertices uniformly along their normal. This filter works similar to the Inflate Brush.
Morphs the mesh progressively into a sphere. This filter works similar to the To Sphere Transform.
Randomly moves vertices along the vertex normal. This filter works similar to the Randomize Transform.
Tries to create an even distribution of quads without deforming the volume of the mesh. This filter works the same as the Relax mode of the Slide Relax brush.
- Relax Face Sets
Smooths the edges of the Face Sets by modifying the underlying topology so edges flow along the perimeter of the Face Sets. This will remove the jagged lines visible after drawing or creating a Face Set.
- Surface Smooth
Eliminates irregularities of the mesh by making the positions of the vertices more uniform while preserving the volume of the object.
- Shape Preservation
How much of the original shape is preserved when smoothing.
- Per-Vertex Displacement
How much the position of each individual vertex influences the final result.
Sharpens and smooths the mesh based on its curvature, resulting in pinching hard edges and polishing flat surfaces. It fixes most of the artifacts of the voxel remesher and those produced when sculpting hard surfaces and stylized models with creasing and flattening brushes.
- Smooth Ratio
How much smoothing is applied to polished surfaces.
The amount of effect the filter has on the mesh.
- Deformation Axis
Apply the deformation only on the selected axis.
- Use Face Sets
Only applies the mesh filter to the vertices assigned to the Face Set that is under the mouse.