Glossy BSDF¶
The Glossy BSDF node is used to add reflection with microfacet distribution, used for materials such as metal or mirrors.
Inputs¶
- Color
Color of the surface, or physically speaking, the probability that light is reflected for each wavelength.
- Roughness
Input for the surface roughness resulting in sharp to blurry reflections.
- Normal
Normal used for shading.
Properties¶
- Distribution
Microfacet distribution to use.
- Sharp
Results in perfectly sharp reflections like a mirror. The Roughness value is not used.
- GGX
GGX microfacet distribution.
- Multiple-scattering GGX Cycles Only
Takes multiple bounce (scattering) events between microfacets into account. This gives a more energy conserving results, which would otherwise be visible as excessive darkening.
- Beckmann Cycles Only
Beckmann microfacet distribution.
- Ashikhmin-Shirley Cycles Only
Ashikhmin-Shirley microfacet distribution.
Outputs¶
- BSDF
Standard shader output.