The 3D Viewport has several “contextual view” modes that can be set for a particular 3D Viewport. These views can change how the overall 3D Viewport looks or how you interact with objects.
Toggling Quad View will split the 3D Viewport into four views: Three Orthographic “side views” and one Camera/User View. This view will allow you to instantly see your model from a number of view points. In this arrangement, you can zoom and pan each view independently but you cannot rotate the view.
Quad View is different from splitting the area and aligning the view manually. In Quad View, the four views are still part of a single 3D Viewport. So they share the same display options and layers.
If you want to be able to rotate each view, you can uncheck the Locked option.
Syncs the view position between side views. (Requires Lock to be enabled.)
Clip objects based on what is visible in other side views. (Requires Box to be enabled.)