Geometry Node Editor¶
The Geometry Node editor is used to edit a Node Group which is used by the Geometry Node Modifier. This node group can define many operations to modify an object’s geometry.
A list of all Geometry Nodes is available in the modeling section.
Standard view menu.
Menu for Selecting Nodes.
Menu for adding new Geometry Nodes.
Menu for Editing Nodes.
- Geometry Node Group
The data-block selector can change the active node group being edited.
- Pin (pin icon)
The pin button will keep the current geometry node group selection fixed, instead of using the Active Modifier. When a geometry node group is pinned, it will remain visible in the Geometry Node editor even when another object or modifier is selected elsewhere.
- Parent Node Tree
Jumps up a node group level, see Edit Group for more information.
Controls to control snapping when transforming nodes.
The Geometry Node editor has several tools to work with tools that can be accessed from the toolbar.