Introduction

Nodes can be used to change an object’s geometry in a more complex way than regular modifiers. To use them add a Geometry Nodes Modifier.

../../_images/modeling_geometry-nodes_introduction_properties.png

The properties of a Geometry Nodes modifier in the modifier stack.

Node Categories

Attribute

Nodes for working with data stored per object element, e.g. vertex groups.

Color

Nodes for modifying color data passed through color sockets.

Geometry

Nodes that can operate on different geometry types (volume, mesh).

Input

Nodes used mainly as input to other nodes.

Mesh

Nodes that only operate on meshes.

Mesh Primitives

Nodes that create a primitive mesh, e.g. a cube.

Point

Nodes that modify the object elements, e.g. vertices.

Utilities

Nodes with general purpose for modifying data.

Vector

Nodes for modifying vector quantities.

Volume

Nodes for creating or working with volumes.

Node Data Previews

The data values for Attributes are shown in the Spreadsheet editor. You can also preview the attributes up to a certain node by toggling the node preview with the button to the right of the node label.