Wireframe Node

../../../_images/render_shader-nodes_input_wireframe_node.png

Wireframe Node.

The Wireframe node is used to retrieve the edges of an object as it appears to Cycles. As meshes are triangulated before being processed by Cycles, topology will always appear triangulated when viewed with the Wireframe node.

Inputs

This node has no inputs.

Properties

Pixel Size

When enabled, the size of edge lines is set in screen space.

Size

Thickness of the edge lines.

Outputs

Factor

Black-and-white mask showing white lines representing edges according to the object’s Topology.

Examples

../../../_images/render_shader-nodes_input_wireframe_example.jpg

Using the Wireframe node to showcase the topology of a mesh.