Blender 3.0 Manual
Getting Started
User Interface
Editors
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Introduction
Eevee
Cycles
Workbench
Cameras
Lights
Materials
Introduction
Components
Surfaces
Volumes
Displacement
Assignment
Preview
Settings
Line Art
Legacy Textures
Shader Nodes
Color Management
Freestyle
Layers & Passes
Render Output
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Glossary
Contribute Documentation
Blender 3.0 Manual
»
Rendering
»
Materials
»
Components
Components
Surfaces
Terminology
BSDF Parameters
Volumes
Shading
Mesh Volumes
World Volume
Multiple Scattering
Displacement
Bump Only
Displacement Only
Displacement and Bump
3.0
Versions
Loading...
en
Languages
Loading...