Blender 3.0 Manual
Getting Started
User Interface
Editors
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Introduction
Eevee
Cycles
Workbench
Cameras
Lights
Materials
Shader Nodes
Introduction
Input
Output
Shader
Texture
Color
Vector
Bump Node
Displacement Node
Mapping Node
Normal Node
Normal Map Node
Vector Curves Node
Vector Displacement Node
Vector Rotate Node
Vector Transform Node
Converter
Group
Open Shading Language
Color Management
Freestyle
Layers & Passes
Render Output
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Glossary
Contribute Documentation
Blender 3.0 Manual
»
Rendering
»
Shader Nodes
»
Vector
Vector
Bump Node
Displacement Node
Mapping Node
Normal Node
Normal Map Node
Vector Curves Node
Vector Displacement Node
Vector Rotate Node
Vector Transform Node
3.0
Versions
Loading...
en
Languages
Loading...