Wavefront OBJ

Reference

Category

Import-Export

Menu

File ‣ Import ‣ Wavefront (.obj)

OBJ is a widely used de facto standard in the 3D industry. The OBJ format is a popular plain text format, however, it has only basic geometry and material support.

  • Mesh: vertices, faces, edges, normals, UVs

  • Separation by groups/objects

  • Materials/textures

  • NURBS curves and surfaces

Note

There is no support for mesh vertex colors, armatures, animation, lights, cameras, empty objects, parenting, or transformations.

Note

Blender now only supports complex node-based shading. OBJ having a fixed pipeline-like support of materials, this add-on uses the generic wrapper featured by Blender to convert between both.

Warning

Importing very large OBJ-files (over a few 100mb), can use a lot of RAM.

Usage

Import geometry and curves to the OBJ format.

If there is a matching .MTL for the OBJ then its materials will be imported too.

Properties

Import

Include

Image Search

This enables a recursive file search if an image file can’t be found.

Smooth Groups

Surround OBJ smooth groups by sharp edges. Note that these will only be displayed when the Edge Split modifier is enabled.

Lines

Import OBJ lines and two-sided faces as mesh edges.

Transform

Clamp Size

OBJ-files often vary greatly in scale, this setting clamps the imported file to a fixed size.

Forward / Up

Since many applications use a different axis for ‘Up’, these are axis conversion for these settings, Forward and Up axes – By mapping these to different axes you can convert rotations between applications default up and forward axes.

Blender uses Y Forward, Z Up (since the front view looks along the +Y direction). For example, it’s common for applications to use Y as the up axis, in that case -Z Forward, Y Up is needed.

Geometry

Split/Keep Vertex Order

When importing an OBJ it’s useful to split up the objects into Blender objects, named according to the OBJ-file. However, this splitting loses the vertex order which is needed when using OBJ-files as morph targets.It also loses any vertices that are not connected to a face or edge so this must be disabled if you want to keep the vertex order and loose vertices.

Split by Object & Split by Group

When importing an OBJ it’s useful to split up the objects into Blender objects, named according to the OBJ-file. However, this splitting loses the vertex order which is needed when using OBJ-files as morph targets. It also loses any vertices that are not connected to a face, so this must be disabled if you want to keep the vertex order.

As far as Blender is concerned OBJ Objects and Groups are no difference, since they are just two levels of separation, the OBJ groups are not equivalent to Blender groups, so both can optionally be used for splitting.

OBJ Export

Exporting OBJ-files is built into Blender without the need of an add-on. It’s documentation can be found here: OBJ Exporter </files/import_export/obj>.

Compatibility

Missing

Some of the following features are missing:

  • Advanced Material Settings – There are material options documented but very few files use them and there are few examples available.

  • Normals – Blender ignores normals from imported files, recalculating them based on the geometry.