Blender 3.1 Manual
Getting Started
User Interface
Editors
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Introduction
Eevee
Cycles
Workbench
Cameras
Lights
Materials
Shader Nodes
Color Management
Freestyle
Layers & Passes
Render Output
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Glossary
Contribute Documentation
Blender 3.1 Manual
»
Rendering
Rendering
Introduction
Eevee
Introduction
Render Settings
Materials
World
Light Settings
Light Probes
Limitations
Cycles
Introduction
Render Settings
World Settings
Object Settings
Material Settings
Light Settings
GPU Rendering
Experimental Features
Render Baking
Optimizing Renders
Workbench
Introduction
Grease Pencil
Performance
Lighting
Color
Options
Viewport Display
Sampling
Cameras
Properties
Lights
Light Objects
World Environment
Materials
Introduction
Components
Assignment
Preview
Settings
Line Art
Legacy Textures
Shader Nodes
Introduction
Input
Output
Shader
Texture
Color
Vector
Converter
Group
Open Shading Language
Color Management
Workflow
Settings
Image Files
OpenColorIO Configuration
Freestyle
Introduction
Render Properties
View Layer Properties
Material Properties
Python Scripting
Layers & Passes
Introduction
View Layer
Passes
Render Output
Introduction
Output Properties
Audio Rendering
Rendering Animations
Animation Player
3.1
Versions
Loading...
en
Languages
Loading...