Configuring Peripherals

Displays

A full HD display or higher is recommended. Multi-monitor setups are supported, and workspaces can be configured to span multiple monitors.

../../_images/getting-started_configuration_hardware_multi-monitor.jpg

Example of Blender’s multi-monitor support.

Input Devices

Blender supports various types of input devices:

  • Keyboard (recommended: keyboard with numeric keypad, English layout works best)

  • Mouse (recommended: three button mouse with scroll wheel)

  • NDOF Device (also known as 3D Mouse)

  • Graphic Tablet

Note

If you are missing an input device such as a mouse or numpad you can change Blender’s keymap to emulate these devices. Settings to enable this can be found in the Input Preferences.

Mouse

Mouse Button Emulation

If you do not have a 3 button mouse, you will need to emulate it by checking the option in the Preferences.

The following table shows the combinations used:

3-button Mouse

LMB

MMB

RMB

2-button Mouse

LMB

Alt-LMB

RMB

Keyboard

Numpad Emulation

If you do not have a numeric Numpad on the side of your keyboard, you may want to emulate one (uses the numbers at the top of the keyboard instead, however, removes quick access to layer visibility).

See also

Read more about Numpad Emulation in the Preferences.

Non-English Keyboards

If you use a keyboard with a non-English keyboard layout, you still may benefit from switching your computer to the UK or US layout as long as you work with Blender.

Note

You can also change the default keymap and default hotkeys from the Preferences, however, this manual assumes you are using the default keymap.

Graphic Tablet

Graphics tablets can be used to provide a more traditional method of controlling the mouse cursor using a pen. This can help provide a more familiar experience for artists who are used to painting and drawing with similar tools, as well as provide additional controls such as pressure sensitivity.

Note

If you are using a graphic tablet instead of a mouse and pressure sensitivity does not work properly, try to place the mouse pointer in the Blender window and then unplug/replug your graphic tablet. This might help.

NDOF (3D Mouse)

3D mice or NDOF devices are hardware that you can use to navigate a scene in Blender. Currently only devices made by 3Dconnexion are supported. These devices allow you to explore a scene, as well as making Fly/Walk Navigation easier to control. The NDOF device can be configured in the Preference. These settings can also be accessed using the NDOFMenu button on the NDOF device to open a pop-up menu to adjust the settings directly from the viewport.

See also

See Input Preference for more information on configuring peripherals.

Head-Mounted Displays (Virtual Reality)

HMDs make it possible to place users in an interactive, virtual environment. Attached to the head, they track head movements to project a seemingly surrounding world onto small screens in front of the user’s eyes. If the system works well, they experience the virtual environment as if they were really inside of it.

Supported Platforms

Virtual reality support in Blender is implemented through the multi-platform OpenXR standard. This standard is new and therefore support for it is still limited.

OpenXR compatible platforms.

Platform

Operating System

Notes

HTC Vive Cosmos

Windows

Developer Preview

Monado

GNU/Linux

Not recommended for general use yet.

Oculus (Rift and Quest)

Windows

Requires Oculus v31 Software Update. Oculus Link required for Quest.

SteamVR

Windows, GNU/Linux

Requires SteamVR 1.16 or greater.

Varjo

Windows

Windows Mixed Reality

Windows

Requires Windows 10 May 2019 Update (1903).

Getting Started

The following subsections describe how an HMD can be set up for usage with the supported platforms. If this is not done, Blender will report an error when trying to start a virtual reality session.

HTC Vive Cosmos

The dedicated platform for the HTC Vive Cosmos is currently targeted at developers and may lack features found in other platforms.

Monado

Monado is a free and open source XR platform for Linux. It is not yet ready for production usage and should only be used for testing purposes.

  • Packages are available for the following distributions:

    For other systems, it has to be compiled from source, which in this case is not recommended for people with little experience in compiling software. Follow the Getting Started Guides from Monado to do so nevertheless.

  • Enable the VR Scene Inspection add-on in Blender.

Oculus

Oculus provides full support for OpenXR as of the Oculus v31 Software Update.

../../_images/getting-started_configuration_hardware_xr_runtime_oculus.jpg

SteamVR

SteamVR provides full support for OpenXR as of SteamVR 1.16.

  • Set SteamVR as the active OpenXR runtime via the Developer tab in the SteamVR Settings.

../../_images/getting-started_configuration_hardware_xr_runtime_steamvr.jpg

Note

The SteamVR runtime can also be used for HTC Vive Cosmos, Oculus, and Windows Mixed Reality HMDs.

Varjo

Varjo includes full OpenXR support with its required Varjo Base software.

Windows Mixed Reality

Windows Mixed Reality provides full support for OpenXR. To check if a PC meets the requirements to run the software, Microsoft offers the Windows Mixed Reality PC Check application.

  • Make sure the Windows 10 May 2019 Update (1903) is installed.

  • If the system meets all requirements, the Mixed Reality Portal should already be installed. It is also available in the Microsoft Store.

  • Launch the Mixed Reality Portal. Click the menu button ... in the lower left corner. In the menu it opens, select the Set up OpenXR.

  • Enable the VR Scene Inspection add-on in Blender.

Note

To switch to Windows Mixed Reality from another OpenXR runtime (e.g. SteamVR), download the OpenXR Developer Tools from the Microsoft Store and set Windows Mixed Reality as the active runtime.

../../_images/getting-started_configuration_hardware_xr_runtime_wmr.jpg