Blender 3.1 Manual
Getting Started
User Interface
Editors
Scenes & Objects
Modeling
Introduction
Meshes
Curves
Surfaces
Metaball
Text
Volumes
Empties
Modifiers
Geometry Nodes
Introduction
Inspection
Attributes
Fields
Instances
Node Types
Attribute Nodes
Color Nodes
Curve Nodes
Curve Primitive Nodes
Geometry Nodes
Input Nodes
Instances Nodes
Material Nodes
Mesh Nodes
Dual Mesh Node
Extrude Mesh Node
Flip Faces Node
Mesh Boolean Node
Mesh to Curve Node
Mesh to Points Node
Scale Elements Node
Split Edges Node
Subdivide Mesh Node
Subdivision Surface Node
Triangulate Node
Edge Angle Node
Edge Neighbors Node
Edge Vertices Node
Face Area Node
Face Neighbors Node
Is Shade Smooth Node
Mesh Island Node
Vertex Neighbors Node
Set Shade Smooth Node
Mesh Primitive Nodes
Output Nodes
Point Nodes
Text Nodes
Texture Nodes
Utilities Nodes
Vector Nodes
Volume Nodes
Group
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Glossary
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Blender 3.1 Manual
»
Modeling
»
Geometry Nodes
»
Mesh Nodes
Mesh Nodes
Nodes that only operate on meshes.
Dual Mesh Node
Extrude Mesh Node
Flip Faces Node
Mesh Boolean Node
Mesh to Curve Node
Mesh to Points Node
Scale Elements Node
Split Edges Node
Subdivide Mesh Node
Subdivision Surface Node
Triangulate Node
Edge Angle Node
Edge Neighbors Node
Edge Vertices Node
Face Area Node
Face Neighbors Node
Is Shade Smooth Node
Mesh Island Node
Vertex Neighbors Node
Set Shade Smooth Node
3.1
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