Blender 3.1 Manual
Getting Started
User Interface
Editors
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Introduction
Rigid Body
Cloth
Soft Body
Fluid
Particle System
Dynamic Paint
Introduction
Brush
Canvas
Forces
Collision
Baking Physics Simulations
Rendering
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Glossary
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Blender 3.1 Manual
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Physics
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Dynamic Paint
Dynamic Paint
Introduction
Activating the Modifier
Types
Brush
Source
Velocity
Waves
Canvas
Surface
Output
Initial Color
Effects
Cache
3.1
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