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Getting Started

  • About Blender
  • Installing Blender
  • Configuring Blender
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Sections

  • User Interface
  • Editors
    • 3D Viewport
      • Introduction
      • Startup Scene
      • Object Modes
      • Navigating
      • 3D Cursor
      • Selecting
      • Controls
      • Display
      • Toolbar
      • Sidebar
        • Item
        • Tool
        • View
          • View Panel
            • View Lock
          • 3D Cursor
          • Collections
          • Annotations
      • Viewport Render
    • Image Editor
    • UV Editor
    • Compositor
    • Texture Nodes
    • Geometry Node Editor
    • Shader Editor
    • Video Sequencer
    • Movie Clip Editor
    • Dope Sheet
    • Timeline
    • Graph Editor
    • Drivers Editor
    • Nonlinear Animation
    • Text Editor
    • Python Console
    • Info Editor
    • Outliner
    • Properties
    • File Browser
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    • Spreadsheet
    • Preferences
  • Scenes & Objects
  • Modeling
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
  • Compositing
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary

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Blender 3.2 Manual
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  • 3D Viewport »
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Sidebar

Item

Shows Transform settings of the active objects.

Tool

Show settings of the active tool and Workspace.

View

View Panel

The View panel lets you set other settings regarding the 3D Viewport. You can show it with the View ‣ View Properties… menu entry.

Focal Length

Control the focal length of the 3D Viewport camera in millimeters, unlike a rendering camera.

Clip Start/End

Adjust the minimum and maximum distances range to limit the visible range to the area between two planes that are orthogonal to the viewing direction of the viewport camera. Objects outside the range will not be shown.

Note

The definition of the two planes depends on the kind of view:

  • Perspective view: The planes with distance of start and end from viewport camera.

  • Orthographic view: The planes with distance of negative end and positive end from the focus point, in this case the Start is ignored.

Warning

A large clipping range will allow you to see both near and far objects, but reduces the depth precision resulting in artifacts.

In some cases, a very large range may cause operations that depend on the depth buffer to become unreliable although this depends on the graphics card and drivers.

See Troubleshooting Depth Buffer Glitches for more information.

Local Camera

Use a local camera in this view, selected from the object selector, rather than the scene’s (global) active camera.

Render Region

Use a Render Region when not looking through a camera. Using Ctrl-B to draw a region will automatically enable this option.

View Lock

Lock to Object

A Data ID that defines an object as the center of the view. In this case, the view can be rotated around or zoomed towards that central object, but not while you move the object itself (this option is not available in a camera view).

Lock
To 3D Cursor

Lock the center of the view to the position of the 3D cursor. It is only available when Lock to Object is not active.

Camera to View

When in camera view, all changes in the view (pans, rotations, zooms) will affect the active camera. The camera frame will be outlined with a red dashed line.

Hint

This will move the camera’s parent which can be useful with camera rigs. Use the Camera Parent Lock property to change this behavior.

3D Cursor

Location

The location of the 3D Cursor.

Rotation

The rotation of the 3D Cursor.

Rotation Mode

The Rotation mode of the 3D Cursor.

Collections

The Collections panel shows a list of collections and can be used to control the visibility of collections in the viewport. If a collection contains objects, there is a circle to the left of the collection name. If a collection is empty, there is no circle to the left of the collection name.

Local Collections

Allows the list of visible collections to be controlled per viewport rather than globally.

Hide in Viewport (eye icon)

Collections can be hidden in the viewport by clicking on the eye icon.

By clicking directly on the collection names, it “isolates” the collection by hiding all other collections, and showing the direct parents and all the children of the selected collection.

See also

Read more about Collections.

Annotations

See Annotations for more information.

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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 08/29/2022.

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