Blender 3.2 Manual Logo

Getting Started

  • About Blender
  • Installing Blender
  • Configuring Blender
  • Help System

Sections

  • User Interface
  • Editors
    • 3D Viewport
    • Image Editor
    • UV Editor
      • Introduction
      • Navigating
        • 2D Viewport
        • View Menu
      • Overlays
      • Sidebar
      • Selecting
      • Snapping
    • Compositor
    • Texture Nodes
    • Geometry Node Editor
    • Shader Editor
    • Video Sequencer
    • Movie Clip Editor
    • Dope Sheet
    • Timeline
    • Graph Editor
    • Drivers Editor
    • Nonlinear Animation
    • Text Editor
    • Python Console
    • Info Editor
    • Outliner
    • Properties
    • File Browser
    • Asset Browser
    • Spreadsheet
    • Preferences
  • Scenes & Objects
  • Modeling
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
  • Compositing
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary

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Blender 3.2 Manual
  • »
  • Editors »
  • UV Editor »
  • Navigating

Navigating

The UV Editor has a 2D cursor. Its position can be changed by LMB clicking in the UV editor while the cursor tool is active. You can also manually adjust its position in the Sidebar region. The range by default is from 0.0 to 1.0 starting from the lower left corner. By enabling Pixel Coordinates, the coordinates match the pixels in your image with XY(0, 0) located in the lower left corner.

2D Viewport

Panning can be done by clicking the MMB and dragging.

Zooming can be done by scrolling Wheel up or down. Also, as in the 3D Viewport, you can use NumpadPlus or NumpadMinus to zoom.

View Menu

Also see Navigating in the Image editor.

Frame Selected NumpadPeriod

Change view so that all selected UV vertices are visible.

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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 08/29/2022.

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