# Cone Node

The *Cone* node generates a cone mesh that is optionally truncated.

## Inputs

- Vertices
Number of points on the circle at the top and bottom. No geometry is generated if the number is below three.

- Side Segments
Number of edges running vertically along the side of the cone. No geometry is generated if the number is below one.

- Fill Segments
Number of concentric rings used to fill the round faces at the top and bottom. No geometry is generated if the number is below one.

- Radius Top
The distance of the vertices in the top circle from the Z axis. If this is zero, the vertices in the circle are merged into one.

- Radius Bottom
Same as

*Radius Top*but for the bottom circle.- Depth
Height of the generated cone.

Note

If the top and bottom radii are zero, this node will output a single line.

## Properties

- Fill Type
How the circles at the top and bottom are filled with faces when their radius is larger than zero.

- None
Do not fill the circles.

- N-Gon
Fill the innermost segment of the circles with a single face.

- Triangles
Fill the innermost segment of the circles with triangles connected to a new vertex on the Z axis.

## Outputs

- Mesh
Standard geometry output.

- Top
A boolean attribute field with a selection of the faces on the top of the cone. If the

*Fill Type*property is set to none, then this will be a selection of the top edges instead. If*Radius Top*is zero, this will be a selection of the top vertex.- Side
A boolean attribute field with a selection of the faces on the side of the cone.

- Bottom
A boolean attribute field with a selection of the faces on the bottom of the cone. If the

*Fill Type*property is set to none, then this will be a selection of the bottom edges instead. If*Radius Bottom*is zero, this will be a selection of the top vertex.