Blender’s Directory Layout
This page documents the different directories used by Blender (which can be helpful for troubleshooting).
There are three different directories Blender may use, their exact locations are platform dependent.
Location of configuration and run-time data (for self-contained bundle).
Location of configuration files (typically in the user’s home directory).
Location of run-time data for system wide installation (may be read-only).
For system installations both SYSTEM and USER directories are needed.
For locally extracted Blender distributions, the user configuration and run-time data are
kept in the same subdirectory, allowing multiple Blender versions to run without conflict,
ignoring the USER and SYSTEM files.
This requires you to create a folder named
config in the LOCAL directory.
Platform Dependent Paths
Here are the default locations for each system:
The path ./3.3/ is relative to the Blender executable and is used for self-contained bundles distributed by official blender.org builds.
The USER path will use
$XDG_CONFIG_HOME if it is set:
macOS stores the Blender binary in
The local path to data and config is:
This is the path layout which is used within the directories described above.
./config/startup.blend could be
~/.blender/|BLENDER_VERSION|/config/startup.blend for example.
Autosave blend-file location. (Windows only, temp directory used for other systems.)
Defaults & session info.
Default file to load on startup.
Default preferences to load on startup.
File Browser bookmarks.
Recent file menu list.
LOCAL, USER, SYSTEM.
Static precompiled language files for UI translation.
Python scripts for the user interface and tools.
LOCAL, USER, SYSTEM.
Python add-ons which may be enabled in the Preferences include import/export format support, render engine integration and many handy utilities.
Modules for add-ons to use (added to Python’s
Another add-ons directory which is used for community maintained add-ons (must be manually created).
addons_contribto use (added to Python’s
Python modules containing our core API and utility functions for other scripts to import (added to Python’s
Scripts which are automatically imported on startup.
Presets used for storing user-defined settings for cloth, render formats, etc.
Example scripts which can be accessed from.
Example OSL shaders which can be accessed from.
Bundled Python distribution.
Local Cache Directory
The cache directory is used to store persistent chaches locally. Currently it is only used for the indexing of Asset Libraries. The operating system is not expected to clear this automatically.
The following path will be used:
$XDG_CACHE_HOMEis set, otherwise
The temporary directory is used to store various files at run-time (including render layers, physics cache, copy-paste buffer and crash logs).
The temporary directory is selected based on the following priority:
User Preference (see File Paths).
Environment variables (
TMP_DIRon other platforms).